WebView Asset Loader
Supported Platforms: Android
WebViewAssetLoader
is an Android-only helper class used to load local files including application's static assets and resources using http(s):// URLs inside a WebView.
Loading local files using web-like URLs instead of "file://"
is desirable as it is compatible with the Same-Origin policy.
For more context about application's assets and resources and how to normally access them please refer to Android Developer Docs: App resources overview.
Using http(s):// URLs to access local resources may conflict with a real website.
This means that local files should only be hosted on domains your organization owns
(at paths reserved for this purpose) or the default domain reserved for this: appassets.androidplatform.net
.
Basic Usage
A typical usage would be like:
InAppWebViewSettings settings = InAppWebViewSettings(
webViewAssetLoader: WebViewAssetLoader(
pathHandlers: [
AssetsPathHandler(path: '/assets/')
]
)
);
Use domain
to set a custom domain, different from the default value appassets.androidplatform.net
and
httpAllowd
if you want to allow using the HTTP scheme in addition to HTTPS (the default is to not allow HTTP).
A PathHandler
is a handler that produces responses for a registered path.
The path should start and end with a "/"
and it shouldn't collide with a real web path.
WebViewAssetLoader
will try Path Handlers in the order they're registered, and will use whichever is the first to return a non-null.
Native path handlers:
AssetsPathHandler
: handler class to open a file from the Android assets directory in the application APK;ResourcesPathHandler
: handler class to open a file from the Android resources directory in the application APK;InternalStoragePathHandler
: handler class to open files from the Android application internal storage.
The matched prefix path used shouldn't be a prefix of a real web path.
Thus, if the requested file cannot be found a WebResourceResponse
object with a null
data will be returned instead of null
.
This saves the time of falling back to network and trying to resolve a path that doesn't exist.
A WebResourceResponse
with null
data will be received as an HTTP response with status code 404
and no body.
The MIME type for the file will be determined from the file's extension using
guessContentTypeFromName.
Developers should ensure that asset files are named using standard file extensions.
If the file does not have a recognised extension, text/plain
will be used by default.
Your flutter asset files can be found under the folder /assets/flutter_assets
of the application APK.
Extend the CustomPathHandler
abstract class to handle other use-cases according to your app's needs.
Here is an example using also the mime package to try to get the correct resource content type:
import 'package:mime/mime.dart';
class MyCustomPathHandler extends CustomPathHandler {
MyCustomPathHandler({required super.path});
Future<WebResourceResponse?> handle(String path) async {
try {
final assetPath = path.replaceFirst("flutter_assets/", "");
final data = await rootBundle.load(assetPath);
return WebResourceResponse(
contentType: lookupMimeType(path),
data: data.buffer.asUint8List(),
);
} catch (e) {
if (kDebugMode) {
print(e);
}
}
return WebResourceResponse(data: null);
}
}
// ...
InAppWebViewSettings settings = InAppWebViewSettings(
webViewAssetLoader: WebViewAssetLoader(
pathHandlers: [
MyCustomPathHandler(path: '/assets/')
]
)
);
Complete example with a custom domain:
import 'dart:async';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
import 'package:flutter_inappwebview/flutter_inappwebview.dart';
Future main() async {
WidgetsFlutterBinding.ensureInitialized();
if (!kIsWeb && defaultTargetPlatform == TargetPlatform.android) {
await InAppWebViewController.setWebContentsDebuggingEnabled(kDebugMode);
}
runApp(const MaterialApp(home: MyApp()));
}
class MyApp extends StatefulWidget {
const MyApp({super.key});
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
final GlobalKey webViewKey = GlobalKey();
InAppWebViewSettings settings = InAppWebViewSettings(
isInspectable: kDebugMode,
// Setting this off for security. Off by default for SDK versions >= 16.
allowFileAccessFromFileURLs: false,
// Off by default, deprecated for SDK versions >= 30.
allowUniversalAccessFromFileURLs: false,
// Keeping these off is less critical but still a good idea, especially if your app is not
// using file:// or content:// URLs.
allowFileAccess: false,
allowContentAccess: false,
// Basic WebViewAssetLoader with custom domain
webViewAssetLoader: WebViewAssetLoader(
domain: "my.custom.domain.com",
pathHandlers: [AssetsPathHandler(path: '/assets/')]));
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('WebView Asset Loader'),
),
body: Column(children: <Widget>[
Expanded(
child: InAppWebView(
key: webViewKey,
initialUrlRequest: URLRequest(
url: WebUri(
"https://my.custom.domain.com/assets/flutter_assets/assets/website/index.html")),
initialSettings: settings,
)),
]));
}
}
Where assets/website/index.html
is a flutter asset file that contains this simple HTML code:
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport"
content="width=device-width, user-scalable=no, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
<meta http-equiv="X-UA-Compatible" content="ie=edge">
<title>WebViewAssetLoader</title>
</head>
<body>
<h1>WebViewAssetLoader</h1>
<p>This is a test.</p>
</body>
</html>
Did you find it useful? Consider making a donation to support this project and leave a star on GitHub . Your support is really appreciated!